Time Bound

Contributions

  • Created boss concept with documents detailing boss behavior
  • Coordinated with programmers and artists to implement a 3-phase boss in Unity
  • Worked with level designer to create a cohesive scenario and look for boss that fits its level’s theme
  • Documented bugs and design issues with reports to appropriate development teams.

Genre
2D Platformer, Run-and-Gun

Platform
Windows

Role
Boss Designer, QA Tester

Development Time
4 Months

Flash_Drive

Contributions

  • Lead designer, created concept and mechanics
  • Implemented movement, combat, and stealth mechanics in Unreal Engine
  • Created level intro cinematics
  • Level designer, created layout and scenario for all levels

Genre
Stealth

Platform
Windows

Role
Designer, Programmer

Development Time
1 Month

Death Eviction

Contributions

  • Recorded and edited sound effects for enemies and player
  • Implemented sound effects with spatial audio in Unity
  • Composed main theme and combat theme
  • Implemented some visual effects for player movement

Genre
FPS, Horde Shooter

Platform
Windows

Role
Sound Designer, Composer

Development Time
2 Months

Look Both Ways

Contributions

  • Level Designer
  • Created concept and mechanics for the game
  • Implemented Levels in Unity

Genre
Educational

Platform
WebGL

Role
Level Designer

Development Time
2 Weeks

Going Up…?

Contributions

  • Created liminal game concept
  • Designed and implemented levels in Unreal Engine 5
  • Scripted events to dynamically swap character models and props.

Genre
Adventure

Platform
Windows

Role
Designer

Development Time
2 Weeks

Aim Assist Mechanic Demo

Contributions

  • Implemented GoldenEye aim assist and aim mode in Unity using C#

Genre
FPS

Platform
Windows

Role
Designer

Development Time
2 Weeks